In just a few weeks, we have no idea what to expect clutchThe upcoming open-world action-racing game from the new team at Maverick Games, here’s an in-depth look at its world, not to mention some of the cars it features, and what you’ll be able to do with them. On Thursday, the studio showed us an hour of gameplay of the title, which isn’t scheduled to launch until next spring.
Frankly, this is a very broad vision of the game, as Maverick creative director Mike Brown and art director Ben Penrose told us during the stream, development is still early enough for this type of accessibility. “I think for us, and the games we might have shown you in a past life, it’s very, very, very early,” said Brown, formerly a director. forza horizonSays near the end of the session. It is worth noting that in February, Amazon backed out of its deal To publish with Maverick clutchAnd this may be part of the studio’s effort to find new support.
Given the initial state of the product, it has bugs, and the team knows it, but it’s still impressive to note how much of the experience appears to be ready to ship, at least to the uninitiated. For starters, the lighting model uses the proprietary sky-capture technology that Maverick has integrated into Unreal Engine’s lumens system, and it makes those Riviera nights look charming even on low-bitrate streams like this one. Same thing for the car and character models, which we praised a lot when we first saw the game.
Clutch // Initial Gameplay Presentation 🔴 Live 🔴
Fair warning: if you want to go in clutch Knowing as little as possible about its story over the next year, then this stream probably isn’t for you. As it begins from the literal beginning of the game, we see our heroes get into no less trouble than a Fiat Multipla, before a tragedy turns their lives upside down in the present day, and leads them to seek out the services of some pretty shady looking individuals – not to say they’re involved in some legally questionable activities themselves.
Rather than go into depth on those major story arcs, I’ll highlight some of the more practical elements of the game that stood out to me. clutch Riviera R1K features traditional, closed-circuit races, prestigious championships that form the basis of the game’s story, as well as road races that are decided not by finishing position, but by driving stylishly and fulfilling fan requests on livestreams. These races take place through underground meetings, where you can also purchase old cars from the game’s roster. New ones can be purchased through the dealership.
Yes, the social media aspect seemed a bit off-putting to me too, but it does appear to ask the player to take risks, burn out– Or Project Gotham Racing-style, and distributing scores for achieving what is asked (in this case, the audience votes). At one point in the footage, a viewer tells main character Theo to get swept away, and when he does, he gets a ton of points for it.
The vehicle roster is notable not only for left-field choices, but also for seeing cars in contexts you wouldn’t expect them to. For example, the Riviera R1K Race features a winged E39 BMW M5, jockeying for position with late-model Aston Martin Vantages and Porsche 718 Caymans. I must also applaud the stupid option of allowing players to use the turn signals and flip between high and low beams, which will obviously have interesting effects on surrounding drivers and traffic.

Also, when you switch from one scene to another in this game, the camera travels through the car and stops at each point, as you’ll remember. Colin McRae Shit From back in the day; It’s not just hard cuts from the chase cam to the bumper, to the interior. clean!
Then there are very left-field things like the integration of fantasy podcasts into the game, which help with world building; It appears as if these are optional for listening. And if you thought the Harpoon mechanic was weird, allowing you to slingshot around corners faster than you’d ever be able to otherwise, there are five other similar technologies you can mix and match on your vehicle. However, have no clue about what they are.

If you don’t mind some very early and mild spoilers, it’s worth checking out some of them clutch I am in the store this section. At one point we even take a look at the open world map, giving us a 1:1 recreation of the game’s Monaco as well as an aerial view of the surrounding environment, since Monaco itself is very small.
Do you have any racing games you’d like to see, new or old? Contact the author: adam.ismmail@thedrive.com
